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Аня ([personal profile] undress) wrote in [community profile] aeroja2015-07-26 02:43 pm

✘ all you gotta do is hold my hand





( ART BY 1041UUU @ TUMBLR )
pick one of my characters or drop one of yours in and get someone random.
pick a scene, either the ones i've listed below or something completely new! hell, go all rng on it if you want.
you can also just throw a picture, quote, or whatever kind of prompt you want.
got a specific game setting in mind for one of the prompts? wanna just make up something totally new? go for it.
OPTIONAL: combine a bunch of memes and scenarios and go nuts.
NOT optional: HAVE FUN!
thank you to [personal profile] vengeance_driven for the code and all the meme makers i stole these prompts from. (。• ̀д•́) 人 (•̀ω•́ )バ


❚❚❚❚❚ I. BED INVADERS


■ A. you know this person!
1. WAKE THEM UP. you don't care how friendly you are to the person in your bed; they need to get up.

2. PRANK! oh, this has just got to stop. they need to be punished. but how?

3. CAN'T BEAT 'EM, JOIN 'EM. push 'em over & snuggle up. you're too tired to deal with this craziness right now. or just sleep on your couch.

4. LET THEM SLEEP. whatever. it's noon. they're asleep and you've got things to do. regard them or disregard them.

■ B. You have NO CLUE who is person is!
5. SCREAM 'OMGWTFBBQ GET UP!' really. default action going on here.

6. PRANK! what a better way for you to remember this moment of meeting than by painting a mustachio on your new 'friend's' face? (remember, it's your bed. be wise what you do.)

7. GENTLY AWAKEN THEM. oh, the poor dears! they must be exhausted, but they can't stay here.

8. GET TO KNOW THEM NON-BIBLICALLY. well, they're asleep. but they left their wallet, important work, or identification out! let's see who's REALLY sleeping in your bed.

9. TIE 'EM UP. FUNCTIONAL tying up. not kinky, no matter what the other party might think. let them continue their blissful moment of rest. they'll answer questions later and you'll be safe and sound.

■ C. fuck the police
10. FORGE YOUR OWN PATH you do you but just don't try to throw anyone out a window.

❚❚❚❚❚ II. ROAD TRIP


■ WHERE DID WE PUT THE MAP?
1. BREAK DOWN. oh snap. your car decided to break down out in the middle of nowhere. WHAT DO? is that leatherface? will this be "children of the corn"?

2. HITCHHIKERS? is this even a good idea? go wild.

3. WHAT THE FUCK DID I JUST HIT? dude, i hear deer mess up cars... or I think that was a deer...

4. DON'T MAKE ME TURN THIS CAR AROUND. alas. you're the parent or disgruntled friend who has had it up to here with all the fussing.

5. OMG, I WANT TO TAKE A PICTURE OF THIS LANDMARK! no, no, and no. you tell that person that they're going to be driven around and they're going to like it.

6. THE GREAT ESCAPE. either dinosaurs or the mothman is chasing you. don't stop now.

7. MAKE OUT. for whatever reason, the person you're traveling with in the car. you would love to make out with them and then some.

❚❚❚❚❚ III. CUDDLES


■ WANTED: CUDDLE BUDDY
1. SWEET DREAMS. it's been a long day and all you want to do is sleep or just rest your eyes for a bit. hopefully whoever is close by doesn't mind if you use them as a blanket.

2. STORMY WEATHER. the heavy rain, thunder, and lightning won't be letting up anytime soon. luckily, it's the perfect weather to stay indoors and snuggle up close and keep warm.

3. SLOW DANCE. it's the end of a party, or maybe it's only the two of you, but the tempo is slow and the lights are low. let your dance partner take the weight and just sway.

4. SURPRISE ATTACK. time to invade someone's personal sapce. are they working too much and need a distraction? maybe you just wanted to brighten their day. either way, they won't see it coming.

5. MOVIE NIGHT. it can be on the sofa or in a darkened theater, but you've got your popcorn and someone to settle against during your favorite movie.

6. I LOVE YOU, MAN. it's totally platonic, really. you're just very good friends, no matter what people like to think. but you just love your friend so much you want to hug them, whether they like it or not.

7. JEEPERS CREEPERS. welp. you were just frightened. was it a spider in the washroom, a ghost in the attic, a bad dream? either way, you're looking for someone to cling to right now, and who better than that person right there?

8. HURT AND COMFORT. whether you're sick in bed, just been dumped, or suffered a traumatic event, you need someone to wrap their arms around you and make everything go away.

9. SUNDAY MORNING. maybe you just had a wild night. maybe there's just not enough space at your place and you need to share your bed. Or maybe you just got really tired and someone else happened to be there. doesn't matter because now the person with you looks way more comfortable than any blanket or pillow. drape to your heart's content.

10. MOMENT AFTER. you just had incredible, vigorous sex and if you weren't a cuddler before, you are now. you're probably too exhausted to do anything else anyway. Just enjoy the moment.

11. MENAGE A TROIS. or four, or five. get a group and cuddle away.

12. PLAYER'S CHOICE. pick one or make up your own!

❚❚❚❚❚ IV. HURT/COMFORT


■ I'M HERE
1. INJURY. you've been injured. broken bones or bleeding out or maybe just a tiny little papercut. the choice is yours.

2. SICKNESS. you're sick and laid up in bed, at home or in a hospital. the severity is up to you.

3. FEAR/ANXIETY. something is happening and you're scared beyond belief.

4. LOSS OF SENSES. sight, touch, taste, hearing, smell, etc. you've lost some important sense or ability and now you're left to deal with it.

5. DESPAIR. nothing is good or right anymore and you can't shake the depression. maybe that friend of yours can help though.

6. MAKE UP. fight or break up, it's time to make up.

7. RESCUED. you've just been held captive and/or tortured for however long and finally, someone has come to the rescue.

8. BAD ROMANCE. fight, cheat on, abuse, whatever the case is, someone else can clearly see you need comfort from someone who isn't your terrible lover tonight.

9. LOSS. you've experienced a loss of some kind and need help getting through it.

❚❚❚❚❚ V. FIGHT


■ EYE OF THE TIGER INTENSIFIES
1. FISTFIGHT. straight-up, unfussy, no-holds-barred facepunching. clearly you're emotionally invested in this argument. or maybe you want some stress relief.

2. BAR FIGHT. someone's had one too many drinks. curses are being slurred, bottles are being smashed. just don't be surprised if you get thrown out.

3. VERBAL. a caustic, intellectual battle of wits? or just immature playground insults? either way, the fighthing here isn't physical; sticks and stones can break your bones, but we'll see if words can hurt you...

4. WEAPONRY. fencing practice or a real swordfight? paintball or battlefield gunfight? the only limits are your imagination (and the extents of human military engineering, of course)!

5. SPARRING. maybe you're a streetwise punk teaching the new kid on the block the ropes of self-defense. or perhaps you just want to get some practice in before your karate exam.

6. SEXY. that collar-grabbing led to a kiss, that knee stayed in a place a little too long, those gazes got a little intense... there's heavy breathing here, but it might not be because you've been exerting yourself.

7. DUEL. you insulted the wrong person. or got caught cheating at cards. a duel, sir, a duel!
the glvoes are off (and slapping you) and it's pistols at dawn.

8. COMPETITIVE. boxing, wrestling, martial arts, the possibilities are endless. just remember: the first rule of fight club...

9. OTHER. combine any of the above, or make up your own!

❚❚❚❚❚ VI. BODY HORROR


■ I'M FRIENDS WITH THE MONSTERS UNDER MY BED
1. WATER-DWELLING. you've grown gills, or your skin is turning translucent, or you're sprouting fins, or maybe you're outright turning into some form of sea life. it doesn't matter what you're turning into - what does matter is that you're slowly losing the ability to breathe on land, and there's no water in sight.

2. ANIMAL. something bit you, and you're turning into an animal. your bones lengthen or perhaps shrink, break, twist, and reform. your teeth lengthen or shorten. And above all, you feel your instincts being overridden. your senses sharpen; you notice smells you never did before. your vision becomes more sensitive to movement. if you're a predator? man, these people look mighty tasty. prey? OH GOD. EVERYTHING IS TERRIFYING. lizard? enjoy your new inability to regulate body temperature. bird? Have fun with the whole beak and hollowing bones. and don't get us started on insects and arachnids.

3. PARASITIC. something's inside you, and it's changing you from within, chewing up your insides and altering your thoughts. you're not sure how much longer you're going to be you, and when the parasite's going to take over completely...

4. DEMONIC. you've been meddling with dark powers beyond the ken of mortal man, and it seems you've accidentally sold your soul. will you be the traditional kind of demon, horns and hooves, or something far more terrifying and ineffable?

5. UNDEAD. no doubt about it, you're dying. but as you are, something's been altered in you. maybe you're becoming a vampire - and not the fun kind either; we're talking ugly, ravenous, and mad. maybe you're a zombie, or a ghoul, and human flesh looks mighty tasty. or maybe you're just turning into a ghost bent on vengeance. in any case, death is never fun.

6. CYBERNETIC. get captured by the borg? strapped to an operating table? injected with nanites? whatever happened to you, you're slowly turning into something half-human, half-machine, and your squishy bits are being replaced by mechnical components.

7. LOVECRAFTIAN. you've heard their song, the terrors from beyond the stars, and even no they sing in your blood as your frlesh transmutes into something ineffable and unknowable. you revel in the pain. you feel even as you seek to spread it, to herald the end of all things... or maybe worse. you're aware of the transition as your mind becomes not your own.

8. FUSION/HIVEMIND. you've begun to fuse with the first person who tagged you - physically, mentally, or both. soon, you can't tell who is who, which one of you is the real you, as your thoughts become one. join in the fleshsong, mortal.

9. INANIMATE. your body slowly petrifies and hardens, tuning to stone, wood, glass, or something stranger still. Or perhaps you liquefy or maybe you dissolve into the air itself.

10. WILDCARD. pick whatever you like, combine a few options, or make up your own.

❚❚❚❚❚ VII. COURTLY LOVE


■ DEFINITELY NOT COURTNEY LOVE
( be a queen/king, princess/prince, lady/lord, knight, bard, poet, servant, commoner, etc etc )
1. AT FIRST SIGHT. you are meeting your liege or your knight for the first time. what you see takes your breath away.

2. LOVESICK. your pining for your beloved has made you ill! you can't eat, you can't sleep, you're in loves throes.

3. PLAYING HARD TO GET. if you're of nobility, you at least have to pretend you're not interested.

4. YOU'RE SO COY. the art of flirtation is just getting started, but you have to be subtle about it.

5. IN YOUR HONOR. be it a jousting match or a battle, you're going to win this for your lord/lady's name!

6. A TOKEN. you must give your knight something for good luck.

7. A GIFT. this is the reverse of the above. you must give your love something.

8. KEEP A SECRET. kisses behind columns, holding hands under the table. you must sneak away little moments together, but you have to keep others in the dark.

9. BACK FROM WAR. your knight has been away in combat, and now they've returned. you want to shower them with affection.

10. CONSUMMATE Believe it or not, courtly love could have a physical angle, as well. Sometimes physical afairs happened.

11. I'LL PROTECT YOU. the lands are under an attack, and you must protect the person you love.

12. BREAKING THE RULES. you've decided to abandon the pretense of courtly love and actually be with this person, even if that means running away.

❚❚❚❚❚ VIII. APOCALYPSE HOW


■ AND I FEEL FINE
1. LAST ACTION HERO. you tried your best to save the world, but despite the superpowers, the teamwork, and the sacrifice of many good friends, you couldn't quite pull it off. now you're left with your guilt and a universe where half the people left are depending on you to help them, while the rest are trying to hunt you down for your failures. good luck with that, hero.

2. SCIENCE SAVIOR. they said it was impossible, they said it was futile, but you know that if you just got a little bit of support you could fix all of the world's troubles. maybe your experiments are a bit on the unethical side, but the survival of humanity is depending on you! You can't let the world down. time to grab those test-tubes and get yourself a lab assistant that doesn't mind getting their hands dirty.

3. THE LAST PERSON ON EARTH. well, it's finally happened. a virus or disease or genetic mutation has all but wiped out members of the opposite sex and humanity is doomed. but what's this? a lone survivor? as the saviour of the species, they'll be glad to lend a hand (or reproductive organ) to help restore the population, right? maybe a little bit of persuasion is in order.

4. SO LONELY. you haven't talked to another person in days and you're starved for conversation. so when you finally meet another lone traveler it makes total sense to stick together, right? maybe share some food, some companionship, some ammo. . . . better hope you both get along.

5. MUTATION STATION. the bomb dropped and some people weren't fortunate enough to go in the blast. now those left behind have to deal with nuclear winter, a dwindling food supply, and some strange additions to the human gene code. maybe these superhumans are friendly and misunderstood. then again, maybe they just want to eat your brains.

6. LAST DANCE. the world is ending. you know it, everyone knows it, so the only thing left to do is party like it's 1999. Ccmplete your bucket list, do the things you never got the chance to do before, and maybe screw up the courage to do the things you were too scared to even think about doing. oh, and watch out for looters.

7. FREEBIE SCENARIO. anything you can think of that isn't already mentioned can go here.

❚❚❚❚❚ IX. PARANOIA


■ I'VE GOT 99 PROBLEMS AND 86 ARE TOTALLY MADE UP
1. EROTOMANIA. that person loves you. they belong to you. they might deny it and be with someone else but they're ridiculous. you know better here.

2. DISTRUST. simple as it sounds, you're being lied to. you can't prove it but you're not falling for their tricks anymore.

3. HALLUCINATIONS. a vague classic. those sounds, those sights, your senses are screwed up and the world is upside down. there's plenty of senses to screw.

4. TAINTED. you're completely wrong. is it in your family's blood? is it parasites? a disease? aliens? a sin? but it's consuming you, whatever it is.

5. CONSPIRACY. why are they after you? who knows. maybe you know. but everyone is in on it and you're the only one left fighting against it.

6. CONTROL. your actions aren't your own, even if others insist they are. somehow, either drugs or magic or something, someone is making you their puppet.

7. FIXATION. either it's in you or someone else or a thing but this imperfection is clawing at your mind. just fix it. fix it and you can rest.

8. FOLIE A DEUX. the more either you or the other person talks, the more you feed into this unease and the more real it sounds. what can you two alone do?

9. REPLACEMENTS. is it just this person or is everyone being replaced with a fake? you're not a fake, though. You won't let them replace you.

10 REAL. is any of this real? maybe you're dreaming or drugged. maybe you're dead. but you need to prove that this is really happening, whatever it takes.

❚❚❚❚❚ X. LOST


■ LOCATION, LOCATION, LOCATION...
1. LOST. oh shit, how did you even get here?

2. ON THE RUN. getting away from someone or something that's after you.

3. TREASURE HUNTING. something you desire is here. maybe it's being guarded or you're competing for it.

4. TRAVELLING. you turned up here on purpose. just why you're here is up to you.

5. ESCAPE. things have gone wrong and you need to get out of this place.

6. DISASTER. something awful has happened whether you're the cause, a witness or there to help.

7. INVASION. it's a siege! are you defending or attacking?

8. HOME. welcome home? at least, you think it's home...

9. DUEL. the predetermined location to end a feud.

10. WHATEVER. just make something up, whatever.

❚❚❚❚❚ XI. SENTINELS & GUIDES


■ YOUR HEART IS THE ONLY PLACE I CALL HOME
( there are special people in the world: sentinels--whose five senses are incredibly enhanced, sometimes to the point of overwhelming and who can easily lose themselves in fugue states--and guides, the empaths with the ability to ground a sentinel and focus them. meant to be the protectors of the guides, for every sentinel there exists a guide that is their perfect match. in some universes, when matches are made, a sentinel and guide form a soulbond to fill the feeling of emptiness. )
1. MEETING. how did you meet? was it at an event organized specifically for finding your other half? by accident? did you follow a mystical calling to them? some other way?

2. BONDING. do Sentinels and Guides in your universe soulbond? how does it go down? is there a ceremony or do you just retreat to the bedroom?

3. REJECTION. sometimes sentinels or guides propose a match but it's just not perfect. you don't feel the pull or maybe you think there is someone better or maybe you're already claimed. maybe you were claimed and someone better came along?

4. PROTECTION. sentinels are meant to protect guides, any guides, but it's even worse when they feel their guide is in danger. they go feral; blind to anything but stopping and killing whoever threatened their guide or the bond. maybe someone attacked your guide or you haven't bonded yet and you feel threatened or maybe you're the one doing the threatening. whatever the reason, sentinels in a feral state are dangerous and only their guides can stop them.

5. LOST. sentinels often lose themselves in their senses. either you're a Sentinel who has lost themselves or a guide that has stumbled on one or a friend trying to draw them out. unbonded sentinels will find it hard to escape without a guide. or maybe you're bonded already which means you just need yours to come home.

6. PERSECUTION. sometimes normal people or the government fear the power of guides and sentinels. guides are empaths, feeling the emotions and sometimes passing thoughts of others and it can make people feel violated. sentinels often have enhanced strength, which can make them dangerous. so they scorn them, hurt them or in the case of governments, regulate them.

7. DEATH. unbonded Sentinels and Guides eventually lose themselves to the empty cavern inside them. torn apart from the inside by the feeling of something missing. breaking the soulbond of a sentinel and guide is agonizing and horrifying, leading quickly to death for the remaining partner.

8. OLD SCHOOL. guides used to be treated on the same level as slaves. unable to work unless their sentinel said. not allowed out on their own. they used to wear collars and couldn't own land or inherit money. maybe the old ways haven't completely fallen out of style.

9. UNBONDED. nothing is worse than being an unbonded guide or sentinel. always looking for your other half to fill that empty feeling but you probably have friends that aren't your match or who are trying to set you up with someone. maybe you're skeptical about the whole love at first sight thing and haven't been looking.

10. WILDCARD. some mish-mash of the above or anything else you can come up with!

❚❚❚❚❚ XII. INTIMACY


■ NEVER LET ME GO
1. PHYSICAL INTIMACY. it might just be innocent touches or it might be during sex.

2. LONG CONVERSATIONS. honest words can be more intimate than touch.

3. DRUNK. you're oversharing or simply maudlin.

4. FORCED INTIMACY. magic. a truth serum, whatever - you didn't mean to bare your soul, but that is precisely what you're doing right now.

5. SLOW-DANCING. there is something inherently intimate about trusting someone else to lead you, and someone trust you to lead them.

6. OTHER. intimacy can come in many forms. pick your poison.

❚❚❚❚❚ XIII. HOLY GRAIL WAR


■ TWO MASTERS
1. BATTLE. who says that servants get to have all the fun? after all, most masters try to kill each other, too. whatever the circumstances, the two of you are locked in a fight. neither of you are willing to use your command spells just yet, so no servants here. just two magi duking it out.

2. ALLIANCE. there's a bigger threat out there. either one servant is exceptionally powerful, or the situation has changed and the participants need to take action against it. one way or another, you're teamed up with one of your rivals for the holy grail. how long will this last before you try to stab each other in the back? or, will something more develop?

3. PROTECTION. uh-oh! one of you has lost your servant! unfortunately, there's no way you'd get to the church safely on your own, so the other one will help you get there! or maybe you don't trust the priest presiding over the holy grail war and are giving shelter to them yourself? given their track record, no one would blame you.

4. DEATH. one or both of you lay dying. it might have been by the other's hand, or by someone else's entirely. how will you spend your last moments in the presence of one of your rivals?

5. YOU, TOO? surprise! you may have been friends before, but you've just discovered that you're both masters! how will you handle this revelation?

6. WILDCARD. roll again, pick one of the previous options, or make one up!

■ MASTER & SERVANT
1. ARE YOU MY MASTER? the summoning is complete. whether intentional or not, catalyst or not, a magus has summoned a servant. what kind of meeting was it? was everything totally under control, or did a hitch occur? or maybe it happened in the middle of a life-or-death situation!

2. IDENTITY. either the servant has flat out told the master their identity, or they unleashed their noble phantasm. either way, the cat is out of the bag. how will the Master react, now that they know their servant's name and legend? will anything change between the two?

3. BATTLE AFTERMATH. a battle has just ended. who participated? are either of you hurt? did the master have to use a command spell? any number of things could have happened here.

4. DISCORD. oh no. it looks like the master and the servant don't get along. here come the arguments! don't do something stupid, like waste a command spell over a triviality...

5. LOVE and then, there's the opposite. sometimes masters and servants fall in love with each other. how will this affect things?

6. WILDCARD. roll again, pick one of the previous options, or make one up!

■ TWO SERVANTS
1. BATTLE. this is what usually happens when two servants meet -- they duke it out. this probably says enough as it is.

2. ALLIANCE. there's a bigger threat out there. either one servant is exceptionally powerful, or the situation has changed and the participants need to take action against it. one way or another, you're teamed up with one of your rivals for the holy grail. how long will this last before you try to stab each other in the back? or, will something more develop?

3. THE GRAIL DIALOGUES. maybe you're not interested in fighting just yet. maybe you just want to sit down and talk with the other servant. find out what they want, what makes them tick. get some wine while you're at it -- nothing like good wine to go with good talk!

4. DEATH. one or both of you lay dying...again. it might have been by the other's hand, or by someone else's entirely. how will you spend your last moments in this war in the presence of one of your rivals?

5. IDENTITY. congratulations, you've just learned each other's identities. will this change the situation, or will you press onward?

6. WILDCARD. roll again, pick one of the previous options, or make one up!